|시간 제한||메모리 제한||제출||정답||맞힌 사람||정답 비율|
|8 초 (추가 시간 없음)||512 MB||0||0||0||0.000%|
You were the master craftsman in the stone age, and you devoted your life to carving many varieties of tools out of natural stones. Your works have ever been displayed respectfully in many museums, even in 2006 A.D. However, most people visiting the museums do not spend so much time to look at your works. Seeing the situation from the Heaven, you brought back memories of those days you had frantically lived.
One day in your busiest days, you got a number of orders for making tools. Each order requested one tool which was different from the other orders. It often took some days to fill one order without special tools. But you could use tools which you had already made completely, in order to carve new tools more quickly. For each tool in the list of the orders, there was exactly one tool which could support carving it.
In those days, your schedule to fill the orders was not so efficient. You are now thinking of making the most efficient schedule, i.e. the schedule for all orders being filled in the shortest days, using the program you are going to write.
The input consists of a series of test cases. Each case begins with a line containing a single integer N which represents the number of ordered tools.
Then N lines follow, each specifying an order by four elements separated by one or more space: name, day1 , sup and day2 . name is the name of the tool in the corresponding order. day1 is the number of required days to make the tool without any support tool. sup is the name of the tool that can support carving the target tool. day2 is the number of required days make the tool with the corresponding support tool.
The input terminates with the case where N = 0. You should not process this case.
You can assume that the input follows the constraints below:
For each test case, output a single line containing an integer which represents the minimum number of days required to fill all N orders.
3 gu 20 pa 10 ci 20 gu 10 pa 20 ci 10 2 tool 20 tool 10 product 1000 tool 10 8 fishhook 21 disk 3 mill 14 axe 7 boomerang 56 sundial 28 flint 35 fishhook 5 axe 35 flint 14 disk 42 disk 2 sundial 14 disk 7 hammer 28 mill 7 0
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