|시간 제한||메모리 제한||제출||정답||맞은 사람||정답 비율|
|4 초||512 MB||0||0||0||0.000%|
Max is playing Knights and Dragons. Throughout the game, Max collects a bunch of swords. Each sword has three attributes: its strength, its magic and its sellability (if it can be sold at a market). Later, Max acquires a spell called the Sword Twister. This spell takes two swords and makes a new sword (both old swords are still usable after the spell and their attributes do not change). To cast the spell, Max chooses a percentage and the Sword Twister makes a new sword whose strength and magic are just the weighted average of the original swords. The chosen percentage must be strictly between 0% and 100% (non-inclusive) and does not need to be an integer. The new sword is not sellable.
Since Max has this new spell, this makes some of his swords useless, so he may sell them at the market. For example, if he currently owns a sword with 64 strength and 44 magic, then he can sell that sword because he can use the Sword Twister on the Long Sword (40%) and the Great Sword (60%) to create the Longish-Greatish Sword, which has the same strength and magic. Max can use the Sword Twister as many times as he wishes. For example, if he also had a sword with 36 strength and 0 magic, then he could use the Sword Twister on this sword (50%) and the newly forged Longish-Greatish Sword (50%) to create a sword with 50 strength and 22 magic.
A sword is deemed replaceable if it is sellable and a sword with exactly the same strength and magic can be made via a sequence of Sword Twisters. Which of Max’s swords are replaceable?
The input starts with a line containing a single integer n (1 ≤ n ≤ 200 000), which is the number of swords that Max has originally.
The next n lines describe the swords. Each of these lines contains two integers s (0 ≤ s ≤ 109), which is the strength of the sword, and m (0 ≤ m ≤ 109), which is the magic of the sword. All n swords are sellable and no two swords have the exact same strength and magic value.
Display if each sword is replaceable or not in the same order as the input without any spaces and on a single line. Display Y if a sword is replaceable and N otherwise.
3 45 55 80 20 59 41
4 60 60 70 20 50 22 36 0